There are not many teams that utilize this concept, and when they do it is not very often. This is a shame because it is one of the best teamwork tools at your disposal. The reasoning behind it being that it is easier for an enemy to dodge one or two grenades as opposed to four, five, or more. So next time you are trying to nade someone out, let your teammates know. But there is still a better way than everyone nading a spot at their own will, which I have coined synchronous nading. Give a 3,2,1 countdown and have everyone nade at the same time, as this will greatly decrease an enemy's ability to dodge them. Try to utilize this concept as much as possible, because I can guarantee that most of your opponents are not good enough team players to realize the power behind this tactic. It is not as if the concept is difficult, and most players can grasp it easy enough, or have heard of it before, but I have found that it is just a tool not many have practiced. So hopefully you can utilize this to get a leg up on your opponents.
If you haven't already downloaded my guide, you may do so at HERE. If you are wondering about my revamped guide, which is part II, I am still working on it as we speak. I will let you know when it will be coming out whenever I find the time to finish it. I know I said it would be out already, but please have patience and utilize the first edition until then. Thanks for reading, and have a great day!!!
Saturday, January 30, 2010
Monday, January 18, 2010
Gaming Lessons
I thought I would let you guys know that I have been asked by the staff of Gaming Lessons to write articles for their site. We are in negotiations at the moment, and nothing has been finalized as of yet. I will keep you updated if anything changes.
Wanted to say THANK YOU...Along with some guide information
I came across a thread on the MLG Forums earlier that was directed toward me and the guide I wrote, and I just wanted to say thanks to everyone who posted in that thread. It really means a lot to have so much support. To be honest, I have only seen a couple of negative comments on the guide, both on forums that I do and never have participated in. One was some European Halo site, and one was on MLG. Anyway, HERE is the thread I was referring to. It was made back in December, so I cannot believe I haven't seen it until now. Albeit I did not really deserve a thread of my own for that purpose, but it was still neat.
I also wanted to point out that yes, I do know how badly some parts of the first guide were written, with me somewhat rambling on and getting off topic. I wrote that guide so quickly, and I did not proofread it when I was done because I was so anxious to release it. So just know that all of those things will be fixed when the second edition is released, and there will also be some new information included.
I also wanted to point out that yes, I do know how badly some parts of the first guide were written, with me somewhat rambling on and getting off topic. I wrote that guide so quickly, and I did not proofread it when I was done because I was so anxious to release it. So just know that all of those things will be fixed when the second edition is released, and there will also be some new information included.
MLG Forum Threads
I just posted two new threads on the MLG Forums that you may want to check out. They talk about strats, tactics, setups, and strategies, and the differences between them. The direct links are
HERE, and HERE.
I hope you enjoy. I also wanted to point out that I am working on some pieces that will be exclusive to my blog, and will NOT be contained in my guide. They are fresh articles, and they encompass some new ideas I have been working on. So stay tuned.
HERE, and HERE.
I hope you enjoy. I also wanted to point out that I am working on some pieces that will be exclusive to my blog, and will NOT be contained in my guide. They are fresh articles, and they encompass some new ideas I have been working on. So stay tuned.
Sunday, January 17, 2010
New and Improved Guide!!!
I wanted to let everyone know that they should keep an eye out for The Ultimate Halo Guide, Second Edition. I got very hasty and released the guide too soon, before it was ready, and as a result the readers have suffered. Albeit there is still great information in there, but it could be better. So you can expect a cleaner, more streamlined guide coming out in the next week or so.
Also, I thought I would let everyone know that I have revamped the sites that contain the links to my guide, one of which I believe I have exceeded bandwidth limits on, which is a good thing because that means I am getting a lot of traffic. The other site can be found HERE.
Also, I would really like feedback on all my works and sites. If you would be willing to volunteer your experience to help me out, please contact me on the site I listed above via the submit form you see on the page. Thanks guys, and take care.
Also, I thought I would let everyone know that I have revamped the sites that contain the links to my guide, one of which I believe I have exceeded bandwidth limits on, which is a good thing because that means I am getting a lot of traffic. The other site can be found HERE.
Also, I would really like feedback on all my works and sites. If you would be willing to volunteer your experience to help me out, please contact me on the site I listed above via the submit form you see on the page. Thanks guys, and take care.
Art of War
I will be doing a series containing a few different articles which will compare Sun Tzu's the Art of War to Halo 3. If you have ever read the Art of War, you may know that not very much of what was written directly applies to Halo, since it was in fact designed for actual war. Despite this setback, I took up the challenge and specifically chose sections that will illustrate some important concepts.
SECTION IV: TACTICAL DISPOSITIONS
1. To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.
Securing against defeat is synonymous with playing defensively. But we do not play to simply avoid losing, as this will often ensure defeat. Defeating the enemy implies more of an offensive action. So Sun Tzu says that the enemy himself provides the opportunity for his own defeat. There are a few different ways to interpret this, but I think the best way in regards to Halo is this; When the opposing team makes a mistake, take advantage of it. If they separate themselves from one another to the point of being without backup, pounce on the opportunity to overpower or surprise them. In the same regard, if the enemies are all dead, this is an opportunity they have given you to start an aggressive action and meet their re-spawn with guns blazing. Do not be lazy, and pay close attention to every positional aspect of the game, ensuring that you will not miss a good opportunity.
2. Standing on the defensive indicates insufficient strength; While attacking indicates a superabundance of strength.
Of course we do not play to lose, but this does not mean defense is a bad thing. If only two members of your team are alive during a CTF game, while the entire enemy is rushing your side, it will usually pay off to play defensively until your teammates can re-spawn and supply assistance. This illustrates insufficient strength. Halo is give and take, a balance of offense and defense, with the superior team usually inflicting their will on the enemy more-so than the other way around.
3. The general who is skilled in defense hides in the most secret recesses...; he who is skilled in attack flashes forth from the topmost heights...
Do not be obvious when playing defensively, and your team should strive to take up good defensive positions when necessary. Positions that will give you an advantage over any incoming enemies. When attacking, do so from a position that will give you an advantage. This could be a position that offers quite a bit of cover, or a position that allows you to view and put shots over the largest area.
4. What the ancients called a clever fighter is one who not only wins, but excels in winning with ease.
Do not reinvent the wheel so to speak. If your team utilizes some awesome strategy by accident, you should go into theater and see exactly what was done, so it can be used again. Learn everything you can from every game you play, and you will excel much faster.
5. He wins his battles by making no mistakes. Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated.
You may have heard me talk about mistakes in Halo if you have read any of my other material. I often say that the team who wins is the team who makes the least amount of mistakes. Mistakes lead to advantages and disadvantages, and these allow for the tactical and strategic opportunities that are the deciding factors of a game's outcome. If your team is very well practiced, you can be fairly certain that you will make less mistakes than the other team, and you may very well be conquering an enemy that is already defeated.
6. Hence the skillful fighter puts himself into a position which makes defeat impossible, and does not miss the moment for defeating the enemy.
This ties into everything that I described earlier. Reiteration however is the key to learning. Only place yourself in positions where you know you will have the upper hand. This will usually be a position in which you cannot be flanked or double teamed, and one with sure escape routes in case things go south. More importantly, a position that will allow for the creation of tactics, such as the bait and switch, or a position that will allow you to surprise an enemy. With that said, do not pass up the opportunity to engage an enemy when the advantage lies in your hands, as long as you are not hurting the overall strategy of your team.
SECTION IV: TACTICAL DISPOSITIONS
1. To secure ourselves against defeat lies in our own hands, but the opportunity of defeating the enemy is provided by the enemy himself.
Securing against defeat is synonymous with playing defensively. But we do not play to simply avoid losing, as this will often ensure defeat. Defeating the enemy implies more of an offensive action. So Sun Tzu says that the enemy himself provides the opportunity for his own defeat. There are a few different ways to interpret this, but I think the best way in regards to Halo is this; When the opposing team makes a mistake, take advantage of it. If they separate themselves from one another to the point of being without backup, pounce on the opportunity to overpower or surprise them. In the same regard, if the enemies are all dead, this is an opportunity they have given you to start an aggressive action and meet their re-spawn with guns blazing. Do not be lazy, and pay close attention to every positional aspect of the game, ensuring that you will not miss a good opportunity.
2. Standing on the defensive indicates insufficient strength; While attacking indicates a superabundance of strength.
Of course we do not play to lose, but this does not mean defense is a bad thing. If only two members of your team are alive during a CTF game, while the entire enemy is rushing your side, it will usually pay off to play defensively until your teammates can re-spawn and supply assistance. This illustrates insufficient strength. Halo is give and take, a balance of offense and defense, with the superior team usually inflicting their will on the enemy more-so than the other way around.
3. The general who is skilled in defense hides in the most secret recesses...; he who is skilled in attack flashes forth from the topmost heights...
Do not be obvious when playing defensively, and your team should strive to take up good defensive positions when necessary. Positions that will give you an advantage over any incoming enemies. When attacking, do so from a position that will give you an advantage. This could be a position that offers quite a bit of cover, or a position that allows you to view and put shots over the largest area.
4. What the ancients called a clever fighter is one who not only wins, but excels in winning with ease.
Do not reinvent the wheel so to speak. If your team utilizes some awesome strategy by accident, you should go into theater and see exactly what was done, so it can be used again. Learn everything you can from every game you play, and you will excel much faster.
5. He wins his battles by making no mistakes. Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated.
You may have heard me talk about mistakes in Halo if you have read any of my other material. I often say that the team who wins is the team who makes the least amount of mistakes. Mistakes lead to advantages and disadvantages, and these allow for the tactical and strategic opportunities that are the deciding factors of a game's outcome. If your team is very well practiced, you can be fairly certain that you will make less mistakes than the other team, and you may very well be conquering an enemy that is already defeated.
6. Hence the skillful fighter puts himself into a position which makes defeat impossible, and does not miss the moment for defeating the enemy.
This ties into everything that I described earlier. Reiteration however is the key to learning. Only place yourself in positions where you know you will have the upper hand. This will usually be a position in which you cannot be flanked or double teamed, and one with sure escape routes in case things go south. More importantly, a position that will allow for the creation of tactics, such as the bait and switch, or a position that will allow you to surprise an enemy. With that said, do not pass up the opportunity to engage an enemy when the advantage lies in your hands, as long as you are not hurting the overall strategy of your team.
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